Jenga tops my list of doing things socially. Jenga, a "sequential-consequential" (i named it for fun) game that can be played with 2 or more players. During the game players take turn to remove a block from a tower and keep it at the top to make it taller and increasingly unstable.
John Nash would say that the game is flawed. A bunch of nerds could easily figure out the winner's position and they will fight for that. But hey..there's an assumption . It assumes the players have steady hand and a collapse happens because of lack of remaining move for stable tower. Least to state, The uniform shape of blocks to millimeter accuracy is also assumed.
From wikipedia:
Uri Zwick has analyzed the game using techniques of combinatorial game theory, under the assumption that players have perfectly steady hands and so the game only ends when a player is forced to collapse the tower through lack of any remaining move which would leave it in a stable state. In a two-player game starting with a tower of n ≥ 4 layers, the first player can win if and only if n is not divisible by 3
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